Gilad Ostrin
Gilad Ostrin
Thank you for working on this! Will make my life a lot easier if I can do all my conversions from a single library
Fantastic! Thank you for your work on this feature!
I'm unsure of how this would solve the problem? Could you elaborate a bit to help me out?
Running into a similar problem myself, even on completely empty scenes. Everything seems to be running at sub 30fps on the Hololens 2. Looks like that blocking bug based on...
Small Update: I downgraded my Unity OpenXR plugin to 1.4.2 for debugging. While I lost *considerable* hologram stability, something interesting happened to the framerate:  Once again, in this blank...
Same issue here. We cant update for the better generics behavior because this bug blocks us
@NoelStephensUnity I believe this error stopped happening some time around 1.6 or so. I remember reading through the changes and noticing that the code that caused this reflection issue was...
So after much testing, we finally were able to make a proper debug version of the cesium package. As such, we where able to get a more complete stack trace:...
@kring , @raggnic Are there still plans to merge this in at some point? Currently, I'm building my own version of Cesium with these changes made, and would love to...
Will we be able to edit this component in real time? That is, must it be constant at the unity bootstrap, or can we add or remove cameras depending on...