Dale Findlay
Dale Findlay
hey thanks for the quick reply! You certainly make a great point haha, its super easy to mess up the quaternion math 😆. At the moment I'm already using Rotation...
And for context, I've tried a couple of implementations of this same operation. Here's a gist of the two main working ones. [Quaternion Implementations i've tried](https://gist.github.com/RaytracerDale/9db5364942b1c3440873f058a14cedd1) For context, both of...
Sweet, good to know the math is solid, and just for the sake of clarity when you say relative rotations; are you referring to like a parent-child relationship and for...
I’m not actually sending the quaternion, I’m sending the rotation matrix and to be sure it’s getting properly interpreted on the others side I have it serialising to json at...
hi, hope you had a good easter! Here's my full driver pose: ``` vr::DriverPose_t outPose = { 0 }; outPose.deviceIsConnected = true; outPose.poseIsValid = true; outPose.result = vr::ETrackingResult::TrackingResult_Running_OK; outPose.willDriftInYaw =...