Ludvík Koutný
Ludvík Koutný
### The problem Hi, while GH desktop does support LFS, it doesn't do much in a way of showing user the progress of pushing to origin when pushing large volume...
Hi, I am trying to figure out how to use custom shaders with HTerrain to use modern workflows like slope based heightmap blending instead of ancient manual texture brush painting....
### Describe the project you are working on General experiments with the engine's UX ### Describe the problem or limitation you are having in your project In Godot, select mode...
### Godot version 4.1.1 stable ### VS Code version 1.82.2 ### Godot Tools VS Code extension version 1.3.1 ### System information Windows 11 ### Issue description I have downloaded godot-tools...
 The peek bar of the Go To Next Problem shortcut (F8) can not be disabled. This bar is extremely distracting and moves the existing code around. This severely limits...
I am getting crash report window in UE 5.5.1 after shutting down the Unreal Editor. Not always, but frequently... I'd say in about 50% of the cases. Here's the log:...
I followed the configuration guide. My Config/DefaultEditorPerProjectUserSettings.ini looks like this: ``` [/Script/UnrealEd.EditorLoadingSavingSettings] bSCCAutoAddNewFiles=False [/Script/UnrealEd.EditorLoadingSavingSettings] bAutomaticallyCheckoutOnAssetModification=True bPromptForCheckoutOnAssetModification=False ``` My Editor Preferences look like this:  I have restarted editor twice for...
This is a relatively minor issue but still could be improved I believe. When selecting multiple assets and manually checking them out using the context menu, a warning message will...
### Brief Issue Summary It does not seem to be possible to use CMake tools with custom Ninja executable. Setup: 1. I have acquired Ninja using winget, I have added...