Beranger Kabbas

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This sound like a very important feature to me, did you had any time to work over this by chance ?

I actually use this makefile/Cmake https://github.com/mpromonet/live555helper/tree/de09337bcf8a23ca15f57ce21f88ddeb5ab3378b To make it compile with your code, worked flawlessly, thanks

@LexSong you're using @ character in normalize_obj.py file `R = Ry @ Rz` like so, it doesn't seem supported by lot of python installations, can you explain what does it...

Ah thank you, this require python3.5 it seems (Debian has 3.4 only by default that's why)

the vertices are actually postionned correctly in a 3D perfect sphere based on lat/lon, you can remove entirely the matrices operations in the initial dump_obj script to get the vertices...

Ok i think the problem is just linked to the fact that the script retrieve all of the file in the ram (2.4gb) I suppose I can fix it following...

added in #27 but don't merge it already, still have to test it with a 3d engine I've just made the PR so you know that I am already working...

I've been cancelling entirely this issue since it doesn't solve a more important problem: model with more than 200 mb have huge troubles loading in engines like Unity or Blender,...

here you can see the repo where it is working (i've reworked both the python script from lexsong and your dump_obj script) https://github.com/Rakiah/earth-reverse-engineering i've added a small note at the...

We're also using a script to rotate it but we're doing it directly in the 3D software (basically we just us rotation = (-latitude, 0, -90 + longitude)), however we...