RRickkert

Results 8 comments of RRickkert

Just a small addition to this. We might just step away from merging the dll's in general, and split them up in sorted folders which would also allow updating only...

As of Unity 2018.2.5f1 (and possibly a few versions earlier), this issue has been fixed. Might be best to keep this issue open for a little while though since people...

Confirmed that this is indeed a bug. Apparently caused by the queue not being thread safe when adding/removing/checking the count. Fix is W.I.P. thank you for reporting this issue @Z-Doctor

I'm currently working on a bit of a restructure after the updates on the TwitchLib side, allowing us to split the dll's into separate sections, when testing I encountered a...

You have to manually call "UpdateLatestFollowersAsync(false);" I thought I created a separate method though which called that internally. Something like "InitializeWithLatestFollowersAsync or something". Might be good to add that just...

The suggestion in the pull request might actually solve this problem for the FollowerService. Writing that, we might actually be able to implement the same kind of thing for the...

A bit a late response, but I just checked it again and understand what your approach is there! Smart thinking! That would still have to be added to the 'SetChannelsById'...

Working on trying some stuff out with the LiveStreamMonitor, I noticed that this might be a very helpful feature to cancel requests when the list of channels has been changed!