RPG3D
RPG3D
example: class Vector2D{}; class Vector3D : public Vector2D{}; will the inherit will be exposed in lua metatable?
目前覆盖蓝图函数是基础自LuaActor之类的类,然后BeginPlay处理Override; UnLua模式是监听Obj创建和销毁,在创建事件执行了绑定,这种模式不依赖于继承,尤其是对现有没有继承LuaXXX的蓝图类非常友好.
切换不同pak文件或者一次选择多个pak每次都要输入同样的AES有点麻烦
hi when I run your demo project, meet an error Javascript: Error: TypeError: Cannot read property 'spawnTab' of undefined MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 37.652ms to...
usocket.c add ``` #if !_WIN32 ... #109 ``` wsocket.c add ``` #if _WIN32 ... #109 ```
感觉把UFunction里面的FNativeFuncPtr Func换成(有公开函数)一个往lua跳转的函数