Ryan
Results
2
issues of
Ryan
I recently just got my godot game setup with multiplayer, using steamworks.net p2p for syncing position information. I have the OnP2PRequestCallback(P2PSessionRequest_t request) callback setup, with SteamNetworking.AcceptP2PSessionWithUser(request.m_steamIDRemote); inside the callback. I...
I have a pretty standard setup: I a pickable object (gun) with a mesh under it, and 2 grab points for hands, and 3 snap zones for attachments, when i...
bug
needs investigation
needs-mrp