RIKLAVIEGASINTRODUCTION
RIKLAVIEGASINTRODUCTION
I've been messing around with with depth of field shader via 3Dmigoto and managed to remove those scaling artifacts by changing a few variables.  I have no idea what...
I found some footage of the PSP version running on real hardware and it seems like correct behavior. https://youtu.be/ZdoWzcWoENI?t=702 https://youtu.be/ZdoWzcWoENI?t=726
You'll see out of bounds, though. I don't see how it could be fixed without editing the geometry to fill in those areas, but even then you couldn't do it...
Still happens on latest.
Still happens as of 5125 in the same area.
It's still there 
The bloom color on the 'Legend' level seems to partially work. You can see the trees and road have a glow around htem.  It's not white at least. You...
found something odd with the sprite. It seems to fight and kind of break on hills. https://github.com/user-attachments/assets/d5154dc1-6f9a-4fef-9e17-add7219693db I've seen similar fighting with that small hill before the round a bout...
> is that still an issue? Can't check on my hardware atm but seemingly so judging from videos on youtube. https://youtu.be/YrGQ-LfN2Ds?si=Yz42Jn_MA7_PPyx4&t=961