Rafael Alves
Rafael Alves
Actually we do recommend using the -dll parameter rather than editing liblist.gam directly. Since we do update versioning in this file it gets overwritten on every game update. Checking first...
> > > Hi, any news about this? > > I'm one of the developers of Guardian and Victoria (tools that dynamically block packets filtering at kernel level instead of...
> Alright, that should be good enough for beta testing. > > You can find more details about my fork here: https://gitlab.com/Speyedr/guardian-fastload-fix/-/merge_requests/1 > > Again, no promises on how well...
Tried this branch but I'm getting `Download failed to due to an unhandled exception: Config already loaded` when using two `--pubfile` to download two workshop items (since this PR handles...
> That should be fixed by [`5567b1a` (#234)](https://github.com/SteamRE/DepotDownloader/pull/234/commits/5567b1a7cfedbbcca5f865590f385abe884ef2b4) Worked nicely! Only downside is that the downloaded files goes to the same directory now mixing content of both IDs (`depots//`), but...
Pack format was updated it seems. Theres an extra header at start for some of the .pack file now and might have other internal structural changes, I haven't looked further....
I do use [webp](https://en.wikipedia.org/wiki/WebP) for the final tiles with [blind-coder/pz-to-deepzoom](https://github.com/blind-coder/pz-to-deepzoom). It is great for layer 0 as well as it does support alpha channels with lossy compression being less in...
Here's another comparison to motivate: Bedford Falls L0 tiles PNG:  [cwebp](https://developers.google.com/speed/webp/docs/cwebp) with default settings:  Might get better gains if tweaking compression params. Imagemagick also supports the same webp...
> Yeah, I'm experimenting with this myself right now. Do you know if TVs and consoles support WebP? We have quite a few people watch the map on those devices....
Same twin dual adapter here. Firing the application in debug mode with VS showed a crash when the driver (JoyFF.dll binary) tried to allocate some memory and failed with heap...