Raymond Beehler
Raymond Beehler
Thanks for the attention. Let me know if you want anything from my end.
"An easier solution might be to have the comet tail always follow only the star which the comet receives the most heat from." Yep, that is the eventual plan. I...
I will be reimplementing comets hopefully over the next week in Kopernicus code like we do for asteroids. While I'm at it, I'll make sure this code becomes star-aware. Right...
So in a simple sim, point away from the star with the highest flux-at-location probably? Because we can do that.
> > > Umm, I think in a simple system (all things being otherwise equal) a coment tail would be the result the combined radial vector. I think the Kerbal-verse...
> > > I don't know one way or the other, what fluxes are modeled in Kopernicus? Basically, we use the ingame flux system just multiplied by more stars. So...
This is going on the backburner for a tiny bit though, my workload at work has increased, and CKAN of version 1.9.1 is our top priority. I still consider these...
I believe it was closed because this would be something that would require harmony, which at the time our official policy was "nope." I'll reopen it now that we actually...
It's certainly an enhancement request, at the very least, and may even be a KopEx thing yeah. Not closing just yet, but certainly slapping an "enhancement" label on this one...
It should work just like the old one. I'll have to ask the commit provider, as we accepted the particle code from an outside source. Stand by and I'll get...