steen
steen
so, without the rewrite (https://github.com/Calinou/godot-asset-library-laravel/issues/467), will it be supported in this asset lib, or only in the next full rewrite mentioned in that issue?
Does it really need a backend parser? why not keep it in the frontend only with something like https://github.com/markedjs/marked? And, as much as I would love md to bbcode -...
It's not only windows (as the tags would suggest). The behaviour is bad in a slightly different way on Mac, so I'm not quite sure that it qualifies as the...
@dame-ng color picking the whole monitor is a whole different beast that requires screen recording to be allowed afaik. Applications can not view outside their windows by design. You will...
I've created a workaround. it's somewhat hacky though- recursing down the node tree. Works for 4.x, might be portable for 3.x Gist: https://gist.github.com/Qubus0/f3e1d77bbfd593288a6fc12b1edef206 Permanent Code ```gdscript @tool extends EditorPlugin var...
this would only refresh scenes where the scripts are extended, which limits the destructive potential if there is any. and shouldn't it be fine to mark these scenes for refresh...
I guess we will have to use --gdscript-docs and convert the xml to markdown
it's not meant to replace the current way, just offer another way. if you want to store other scripts with your extensions, you can do that and use the current...
Yep. But gumm will have the exact same problem, since it also uses take_over_path to mod scripts - just like we do
renamed since the mod loader (4.x branch) can be used as normal as long as no class_names are used - as proven by Windowkill