QuImUfu

Results 15 comments of QuImUfu

what sin/cos algorithm are you using? Random intentionally bugs the game completely, Tylers is quite buggy, too. Riven's are working fine and are faster than vanilla.

IDK what high-DPI scaled on System (Enhanced) on windows is supposed to do but minecraft has been capable of adapting the rendering resolution of GUI elements to mach almost any...

And there seems to be a bug in Minecraft that some packs doesn't work in compressed form, but work as folder. (e.g. Faithful 1.15)

That is neither an issue with cnc-ddraw nor Age of Empires II in general. The screenshots look totally fine on all of my monitors. What kind of Display are you...

Those might be scaling artifacts of your monitor. You could try scaling in software instead. The very weak effect could be a side effect of some backlight technologies, causing these...

I adapted one of the included shaders to make non-black pixels surrounded by black ones half as bright and fill black pixels surrounded by non-black pixels with a mix of...

@Mitradis Well, I had some time today and wrote an improved version. I found no noticeable artifacts, except for a single bright pixel below a boar's snout if the boar...

@FunkyFr3sh Thanks for testing. The second version is expected to perform slightly worse but 1fps and any funky behavior is ?probably? due to odd driver behavior with floating-point 0 comparisons....

@Mitradis I looked at your issues. Unfortunately, I can find no way to differentiate these artifacts from cases where smoothing is necessary (e.g. bright pixels in shadows). If I make...

@FunkyFr3sh I did not find time to test it on an Intel iGPU, but I made a version not dependent on floating point zero comparisons and not assuming zero-initialized variables....