Psycrow

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DragonFF uses data extracted from the skin section to create frames for the scene. As dreamsyntax said, in Omega, skin sections are missing, which is why the armature to which...

> Unsurprisingly importing MTN files do not work properly, but with armature available its a step in the right direction! Thank you very much I checked omega.bon and found that...

> > > Unsurprisingly importing MTN files do not work properly, but with armature available its a step in the right direction! Thank you very much > > > >...

> I still can't figure out how to invoke your bulk import you added. In Blender, animations are available in the Dope Sheet editor (Shift + F12). There you need...

> > Or try this [DragonFF.zip](https://github.com/Parik27/DragonFF/files/12859470/DragonFF.zip) > > To re-iterate the status of this, which branch will this live in and does it make sense to have this as a...

> > 🤦 > > > > > > Might as well just use a different file format to remove the limitation, right? Like I said, you CANNOT remove this...

I started working on a separate addon for import and export IFP animations. If the result is satisfactory, then I will implement for DragonFF. https://github.com/Psycrow101/io_scene_gta_ifp

@Michalos765 please attach the dff file

No information provided

@dreamsyntax This PR should solve the issue https://github.com/Parik27/DragonFF/pull/281