Results 11 comments of Prunkles

Yes, I absolutely agree with you! But when AsyncRx.NET is implemented in this library (according to [this issue](https://github.com/fsprojects/FSharp.Control.Reactive/issues/124)), then there will be interfaces (like `IAsyncObservable`, `IAsyncDisposable`) and there is a...

I see they have an [issue](https://github.com/fsprojects/FSharp.Control.Reactive/issues/124) about that. But it's directly related to the .NET implementation, and I have no idea how it can natively transpiled to Fable (i.e. JS)....

Yes, I understand the problem. And I suggest to use the Fable plugin system to replace all FSharp.Control.Reactive functions with the corresponding FSharp.Control.AsyncRx functions. So a user can use FSharp.Control.Reactive...

This does not work on my Tuxedo Sirius 16 Gen1 under NixOS. I applied this patch using the ALSA_CONFIG_UCM2 environment variable like described [here](https://discourse.nixos.org/t/help-with-avoiding-50gb-worth-of-rebuils/41655/3) (and have a patched kernel with...

@perexg I actually didn't mention that there is no sound anyway on system startup, until I restart wireplumber and pipewire. Without this patch, right after the system is started (no...

> @Prunkles > > > This does not work on my Tuxedo Sirius 16 Gen1 under NixOS. I applied this patch using the ALSA_CONFIG_UCM2 environment variable like described [here](https://discourse.nixos.org/t/help-with-avoiding-50gb-worth-of-rebuils/41655/3) (and...

@tuxedoxt > For you it sounds like there's a problem unrelated to this PR then to solve first. To debug. Be sure to turn the other speaker off to hear...

Maybe we can use some other dedicated interface instead of `IDiagnosticsTypeName`, but I don't think it's worth it. Message types and actor types do not intersect in any way, so...

What it means in practice is that system props are configured with the DeadlineContextDecorator by default: https://github.com/asynkron/protoactor-dotnet/blob/173ee91cf52a06dddc7b147977b4fb47aba56c56/src/Proto.Actor/ActorSystemConfig.cs#L79 So if I spawn a system actor that will throw an exception synchronously...