Henning Berge
Henning Berge
Sounds great, good luck! Maybe even implement cache loading serverside?
This could be used to completely replace a skill, for example firemaking is quite useless, but a skill to create magic equipment (like smithing for melee and crafting/fletch for ranged)...
Additional suggestion based on this issue: Packet definitions based on a plugin, ("collides":"base_packets"), which could enable users to just drop a plugin in to connect a new client revision.
#226 will allow disabling plugins without removing them, in that way we can ship some creative stuff, but keep it disabled
@Tynarus Id say this whole pr is focused on loading cache data from plugins, and without that part, the way plugins work now is fine.
Id like to add an example layout of a plugin: ``` └── wintertodt.plugin ├── config │ ├── items.json │ ├── npcs.json │ └── npc-spawns.json ├── data │ ├── maps │ ...

@RedSparr0w here is a 435 with resizable: https://github.com/runejs/refactored-client-435/blob/master/src/main/java/org/runejs/client/frame/ScreenController.java
will this feature be added, im struggling to find something that can convert to blp1 on linux :P
Open console with the key under ESC, type in resizable and hit enter :)