PowerOfNames
PowerOfNames
Added the functionality to render spherical particle glyphs with help of geometry shader fabricated billboards and fragment shader based ray-casting. Files added: - ParticleGlyphs.kt (src/main/kotlin/primitives/) - ParticleGlyphs.vert - PartcileGlyphs.geom -...
Class: Mesh.kt Lines: 274 - 276 call: n.get(normalBuffer) may be a problem there, cause no int gets provided to the function (as function description states: int required to increment the...
Adds a TransferFunction Editor GUI Aple to: - visually display a transferfunction and its control points on a JFreeChart inside a Swing window - control points can be added (click),...
Inside Image.kt Method: bufferedImageToRGBABuffer -> Line 144: changed imageBuffer allocation to use MemoryUtil.memAlloc() instead of ByteBuffer.allocateDirect() -> fix memory overflow when repeatetly using the function
Added SceneRayCastingExample.kt, which contains a simple Scene wioth a Plane, a camera and the ability to hit key '1' to shoot a ray and debug print the hit result. Changed...
This PR fixes an issue with Line-Colors not being rendered properly Fixes Line color, Starting color and End color behaviour of the Line.kt class Open: LinePair.kt -> How shoud they...
In VulkanNodeHelpers.kt, function UpdateInstanceBuffers, near the end of the function, the commandBuffer-call for copying a buffer -> it used the old calloc instead of a stackPush.
When setting up a VR-Scene with a volume at an initial negative z position, the following error occurs: ``` [main] ERROR VulkanRenderer - Call to Submit pass rightEye render queue...