Results 14 issues of Popov72

Try this PG: https://playground.babylonjs.com/#A56TVT#1 Look at the console log: there are some errors because the depth/stencil texture is not created as a MSAA texture. Note that it is failing only...

rendering engine
help wanted
new feature

From an email sent to Gary: I forgot to say when merging the WebGPU changes to the master branch that I added a new `EngineFeature` property to the engine, which...

rendering

Currently, when the prepass renderer (PPR) renders alpha blended materials, it must set the blend states accordingly because the first texture of the MRT is the color texture: the colors...

enhancement
rendering engine

Currently, clip planes are defined at the scene level, but it is sub-optimal because if we want some per-mesh clip planes we must use the `mesh.onBeforeRenderObservable` / `mesh.onAfterRenderObservable` events on...

enhancement
materials

The prepass renderer only works with the standard and PBR materials. It would be nice to make node materials work with the prepass renderer, as node materials are used more...

enhancement
rendering engine
nme

We currently have [BABYLON.CopyTextureToTexture](https://doc.babylonjs.com/typedoc/classes/BABYLON.CopyTextureToTexture) which can only copy a whole texture to another one. We should add a function that can copy a smaller texture to some (x,y) offset in...

help wanted
new feature
texture
stale

That would be nice (and would help our WebGPU support in Babylon.js) to allow having attributes of types mat2/3/4 in the vertex shader. According to @kainino0x, Vulkan does allow it,...

api

Add helpers to simplify animation retargetting.

enhancement
stale

See discussion in https://forum.babylonjs.com/t/webgpu-loads-significantly-slower/48980

new feature
WebGPU
stale