Dave
Dave
Currently, we calculate inertial drop-off of camera movements per render frame. What we will need to do to ensure a more uniform rate of movement is to scale our inertial...
@PolygonalSun commented on [Fri Jun 03 2022](https://github.com/bjsplat/babylon-release/issues/184) ## Test Plan This plan is our tentative path forward for input testing. It should be noted that this list is subject to...
# User Device Input Path ## Tasks: - [x] Milestone 1 – Full Pointer Support in Native - ~Update NativeInput to Handle New Pointers~ - ~Mouse Implementation~ - ~Win32~ -...
We want to use the DeviceInputSystem as the backbone of the GamepadManager to create a unified input system but this will require a few steps: - [ ] Add XR...
Occasionally, when running CI in a PR, a specific validation test will fail, Running Light Projection Texture. When it fails, the log will look almost exactly like this: ``` Running...
In BabylonReactNative, when you set renderOverlay to true for a mesh, the overlay will display with inconsistent color across the mesh: **iOS**  **Android**  **Note: This behavior is _not_...
#### Required #### - [ ] Add support for other devices/functionality - [ ] Evaluate and Implement Mouse detection for Unix and MacOS - [x] Mouse secondary buttons - [...
This PR adds keyboard support for all supported platforms. This will be updated when all of the work is complete. - [x] Win32 - [x] UWP - [ ] MacOS...
**Describe the bug** When the package is being built to be deployed locally for debugging purposes, the following message comes up in the console: > Deploying C:\git-repos\BabylonReactNative\Apps\Playground\Playground\windows\x64\Debug\Playground\Playground.b...- Failed to deploy:...
# Input Performance and Stability Improvements This issue contains all of the tasks for the current User Device Input Path Milestone. This will be updated with any new information as...