PlayFabPartyUnity
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Hello, I'm using PlayFab Party for a turn-based game, but I don't want to use the voice chat function, and I really don't want the game to ask for permission...
Why is the Mac version looking for a windows DLL DllNotFoundException: PartyWin32 PartyCSharpSDK.SDK.PartyInitialize (System.String titleId, PartyCSharpSDK.PARTY_HANDLE& handle) (at Assets/PlayFabPartySDK/Source/Scripts/PartySDKCSharpSource/SDK.cs:39) PlayFab.Party.PlayFabMultiplayerManager.InitializeImpl () (at Assets/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:844) PlayFab.Party.PlayFabMultiplayerManager._Initialize () (at Assets/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:753) PlayFab.Party.PlayFabMultiplayerManager.Start () (at...
Does this library have Windows 7 Support? We are getting our users reporting the following error: DllNotFoundException: PartyWin32 at (wrapper managed-to-native) PartyCSharpSDK.Interop.PFPInterop.PartyInitialize(byte[],PartyCSharpSDK.Interop.PARTY_HANDLE&) at PartyCSharpSDK.SDK.PartyInitialize (System.String titleId, PartyCSharpSDK.PARTY_HANDLE& handle) [0x00006] in...
After leaving a network with other players still in the network, the OnNetworkLeft callback isn't called and the manager enters a broken state in which it can't host or join...
Would PlayFab party unity provide lipsync solution? For now, using third part lipsync solutions like SALSA LipSync Suite, they all need AudioSource component, so we need get the audio stream...
I use PlayfabParty on Unity 2019.1.6f1 and there are a lot of error codes that I don't know what caused it and how to fix it. Right now, I just...
If login succeeds but PlayFabAuthenticationAPI.GetEntityToken fails while trying to process a _queuedStartCreateAndJoinNetworkCreateLocalUserOp or _queuedJoinNetworkCreateLocalUserOp the result is just a debug print of the error every update call. Second issue: Why...
It's difficult to take takes when I need to download a unity package, extract the contents, and perform my own diff to see what really changed.
It's not possible to renew the authentication token before it expires because the wrapper doesn't expose the local user to call PartyLocalUserUpdateEntityToken. It also might be nice to have a...
Would be nice if Xbox allowed multiple local users for split-screen game play.