LocalMultiplayerAgent
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An executable that mimics PlayFab Multiplayer (Thunderhead) operations to aid in local debugging.
Hello! We're having trouble running our game server in the Windows Docker Container. Specifically, our server can't connect to playfabapi ``` LogHttp: Warning: 000002B73D04E010: invalid HTTP response code received. URL:...
Hello! So I download mockvmagent and setup the directories as such: `` "MountPath": "C:\\test", "LocalFilePath": "C:\\test\\Build10.zip" "StartGameCommand": "C:\\test\\ExtantServer.exe" "RunContainer": false, `` When running the application I get this error in...
My server is written in Java and I want to launch it like so: `"StartGameCommand": "C:/Assets/jre/bin/java.exe -jar C:/Assets/gameserver.jar",` However, the second `C:/Assets/` does not get replaced by the proper folder...
Aloha PlayFab team, My team and I were running the local multiplayer agent executable, and tried changing the port via MultiplayerSettings.json. Upon rerunning the mock agent, the port was still...