LocalMultiplayerAgent
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DNS issues in Windows Container
Hello!
We're having trouble running our game server in the Windows Docker Container. Specifically, our server can't connect to playfabapi
LogHttp: Warning: 000002B73D04E010: invalid HTTP response code received. URL: https://XXXXX.playfabapi.com/Authentication/GetEntityToken?sdk=UE4MKPL-1.48.201014, HTTP code: 0, content length: 0, actual payload size: 0
LogHttp: Warning: 000002B73D04E010: request failed, libcurl error: 6 (Couldn't resolve host name)
LogHttp: Warning: 000002B73D04E010: libcurl info message cache 0 (Could not resolve host: XXXXX.playfabapi.com)
LogHttp: Warning: 000002B73D04E010: libcurl info message cache 1 (Closing connection 0)
LogAsyncServerAuthenticateRequest: Error: Unable to register the server with PlayFab:
If I jump into the container and try to ping playfab, I also get a hostname not found error.
By setting the DNS manually I can get it to find the host
PS C:\Assets> nsLookup XXXXX.playfabapi.com
Server: UnKnown
Address: 172.19.0.11
*** UnKnown can't find XXXXX.playfabapi.com: Server failed
PS C:\Assets> Set-DnsClientServerAddress -InterfaceAlias "Ethernet" -ServerAddresses 8.8.8.8
PS C:\Assets> nsLookup XXXXX.playfabapi.com
Server: dns.google
Address: 8.8.8.8
Non-authoritative answer:
Name: master-mainserver-1943019976.us-west-2.elb.amazonaws.com
Addresses: <A bunch of addresses>
Aliases: XXXXX.playfabapi.com
master.playfabapi.com
Since this doesn't persist across runs of the container, I'm not sure how to proceed.
hey @KellyBennett, really sorry for the slow turnaround. Is the issue still ongoing?