eos_plugin_for_unity
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Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.
For more context, see issue #674 (which this PR closes).
While investigating a related issue I discovered that the `MacOSBuilder`'s `PreBuild` function was inappropriately overridden. Per the documentation on the base implementation of `PreBuild` within `PlatformSpecificBuilder`: ```c# /// /// Implement...
The log levels on startup used to be hard coded. Now it is loaded from a config file to allow flexibility when debugging with logs. ![eos_plugin_for_unity - Lobbies - Windows,...
The `ContinuanceToken` class, which is sometimes returned from login API calls, cannot be debug-logged out since its `ToString` functionality always fails with result `LimitExceeded`. ```c# public Result ToString(out Utf8String outBuffer)...
**Describe the bug** We are implementing EAC in our game. We created a windows build. We are starting it with EACLauncher.exe After EAC launcher finishes loading game crashes. **Desktop (please...
I set up a side loaded EOSGenerated.dll to avoid having the config in plain text. It seems to be working correctly in builds, but the editor doesn't pick it up....
We use Linux builds on the server. No EOS functionality is used there, all calls are hidden under #if. However, having your plugin in itself does not allow us to...
**Describe the bug** Error `The namespace 'PlayEveryWare.EpicOnlineServices' already contains a definition for 'EOSCreateOptions'` due to incorrect compiler directives in `Runtime/macOS/Core/MacOSPlatformSpecifics.cs` and `Runtime/Windows/Core/WindowsPlatformSpecifics.cs` **To Reproduce** Steps to reproduce the behavior: 1....
fix: Change name of class `EOSPlatformSpecificsAndroid` to `AndroidPlatformSpecifics` to match the file it's contained in, and the naming convention applied to other platforms.
Hi, thank you for creating this plugin! I had an easy time setting up in Unity, but I can't get my achievements or overlay to work. There seems to be...