eos_plugin_for_unity
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Side loaded config dll not loaded in editor?
I set up a side loaded EOSGenerated.dll to avoid having the config in plain text. It seems to be working correctly in builds, but the editor doesn't pick it up. Is that expected behavior?
Does the plugin need to have empty config files in StreamingAssets even with a config dll? It doesn't seem to be able to make a build otherwise, and the editor generates them on play.