Pitou

Results 9 comments of Pitou

I found a broken link (current doc is for 1.6.0) Page: https://docs-multiplayer.unity3d.com/netcode/current/basics/scenemanagement/inscene-placed-networkobjects/ Borken link; https://docs-multiplayer.unity3d.com/netcode/current/basics/scenemanagement/object-spawning/index.html/#dynamic-spawning-non-pooled

I also need this for my project, and I also have my own implementation (roughly the same): https://github.com/PitouGames/godot/tree/custom_projection I don't understand why the projection matrix is accessible in the editor...

Bump! I don't understand why it takes so long for this simple bug I reported and provided a solution. My PR is now waiting for 4 months... Do you really...

Hello @IvanSanchez, is this repo still supported?

@NoelStephensUnity @michalChrobot Hi, I've rebased branch for this PR on develop. I have updated serialization tests with the new one. It is now ready again for a merge.

@michalChrobot Hi, I have updated my PR. Please see #2677

Thank you to both of you for the reply. Yes Noel, that is what I meant when I wrote: > Describe alternatives you've considered > Today, users have to implement...

Hi, I was working on the same thing as @IvanMurzak. I have a desktop Unity application (that uses SQLitePCL.Raw) that I wanted to try on an Android phone. At first,...

@EmandM I just tested this branch in my project and confirm it fixes my original issue. Thank you!