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Rust library for parsing COLLADA files

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# Expectation The [COLLADA-Specification](https://www.khronos.org/files/collada_spec_1_5.pdf) lists different ways to reference nodes. Among them are the elements `IDREF_array`(page 5-44), `Name_array`(page 5-94) and `SIDREF_array`(page 5-130). To correctly treat them, piston_collada should use their...

It seems the COLLADA exporter from the new version of blender (2.90.1) adds a wrapper node named ***animation*** between ***library_animations*** and the list of bone animations. I am writing a...

Hello, I would like to know if it can be possible to obtain for each animation the translation & scaling vectors + the quaternion instead of the final matrix4x4. Maybe...

```rust pub struct Geometry { /// Should we use smooth shading when rendering this? pub smooth_shading_group: usize, ... } ``` Is this field ever used? I can't find anything in...

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This issue was automatically generated. Feel free to close without ceremony if you do not agree with re-licensing or if it is not possible for other reasons. Respond to @cmr...

Pop!_OS currently ships with Blender 3.0.1. Sadly this library lacks support for this version, so here is a port. ;) The mesh and the skeleton are fixed with a few...