Piratux
Piratux
> That was intended. Only some VoxelTool implementations used to print errors when partially out of bounds, but then I got reports that didn't want errors to be printed. Now...
Ah, you're right, didn't think about warnings of ignoring return value, that could be annoying indeed. I think warning or error by default should be better choice here as opposed...
It's not really causing big noticable issues (it can be noticed using `grow_sphere` as it relies on accurate SDF, but it's negligible). Rather just wanted to document the issue.
Well, currently [godot voxel](https://github.com/Zylann/godot_voxel) project uses Fuzzer (although it has been broken there for a while). While attempting to fix it, one of the issues was that it was looking...
I see, that makes sense. I think it could be a good idea to mention this issue under `VoxelModifier`'s `smoothness` description.
I see. This is not very noticeable so it's not a big problem in my case. Just wanted to let you know. Feel free to close the issue.
From the description and provided images in the post of your link, it sounds like if mesh vertices are very close to integer coordinates (which are corners of the cubes),...
Considering the author of post there mentioned percentages, I can only imagine this working with the interpolation factor since it can be a fixed range of [0, 1], where 0...
Nice, I've tested it and it works. Just small suggestion: If you add silent clamping for the value (in this case `edge_clamp_margin`) please mention it in the docs.  
I have experienced similar issue. Occasionally when typing the text, typed characters just don't show up until suggestion box pops up. The unresponsiveness somewhat worsens the experience when trying to...