Pietro Granati

Results 17 issues of Pietro Granati

### RN:0.63 - AudioRecorder: 3.1.0 ### Platforms you faced the error: for now Android ### Expected behavior Previous version were playing it ### Actual behavior after update to the 3.1.0...

🕵️‍♂️ need more investigation
📱 iOS

Hi, I'm printing using bitImageColumnFormat on a brother label printer. I already know that this is not a label printer library, but this printer support almost every command I've sended...

Hi Ken, I'm working with you library, finally get to work with iOS device, my project in a certain point I write an "ESC/POS" file to a thermal printer and...

**Mobile Device Environment** - Device: [iPad mini] **Application Environment** - RN Bluetooth Classic version: 1.60.0-rc.20] **Describe the bug** I cannt made work the events "onStateChanged" "onBluetoothEnabled" "onBluetoothDisabled", the onDevice connect...

Hi everyone, since with iOS if you try to useFrontCamera the phone lags and take about 7 second to show up I saw that MTB libraries have been updated. In...

Hi everyone I've update the module from 1.10 to 2.0.2 on iOS and the `useFrontCamera : true` in che launch for capture not working anymore when was working on 1.10,...

Hi, I've noticed that since last update, if I use frontcamera in the beginning like: `Barcode.useFrontCamera = false; Barcode.capture({ animate: true, //useFrontCamera : true, overlay: overlay, showCancel: false, showRectangle: true,...

### I have searched and made sure there are no existing issues for the issue I am filing - [X] I have searched the existing issues ### Description Hello everyone,...

android
bug
needs triage

Hi, I create a basic app with the example in app.js. All client works exept for iOS that connects but not receive messages Anyone?

$.drawer.addEventListener('open', onNavDrawerWinOpen); function onNavDrawerWinOpen(evt) { this.removeEventListener('open', onNavDrawerWinOpen); ``` if(this.getActivity()) { // need to explicitly use getXYZ methods var actionBar = this.getActivity().getActionBar(); if (actionBar) { // Now we can do stuff...