Pieter Vandecandelaere

Results 89 comments of Pieter Vandecandelaere

would you eventually move the bflib to 1 repo shared between the games? or just make sure it's similar enough to easily use the other ones as reference? if seperate...

for magic carpet specifically I see a couple of branches of remc2, this one seems like the most active, https://github.com/thobbsinteractive/magic-carpet-2-hd guess a ticket could be made there as well to...

ah nice, keeperFx is getting close getting rid of dll, good to know some of the asm can be taken from here

for keeperFx (other rewrite that uses same engine) rainlizard started implementing a feature that would decouple the fps from the gamelogic speed kfx has most of the code rewritten in...

get_human_controlled_creature_target will be rewritten with #1640 but currently still contains a bug

KeeperFx uses software rendering so it's normal you can't overwrite with gpu settings

@CaptainCosmotic you can just set keeperFx to a higher resolution then your monitor, how high you can you can go depends on the monitor and graphics card but I can...

gold font is fixed but the lines are still small though

I quickly tried something a bit back with just drawing more pixels but it looked a bit off but I might give it another shot tomorrow the only feasible way...

hmm pseudo code says pos, but I've seen cases where pseudo code is simply wrong so I tried num but makes no difference, also found and fixed another mistake but...