Pierre-Terdiman

Results 16 comments of Pierre-Terdiman

_I guess the GroupFilter is the most flexible, but also the slowest one. Not sure exactly when this is really needed, maybe for very special cases like the player object...

That's because IVP (Ipion Virtual Physics) was not using a linear solver.

FWIW this seems to work better in PhysX 5 (it looks more stable than PhysX 4 for similar setups). I managed to make it work there with 128 iterations, both...

Sorry I cannot immediately try this, as it seems the code doesn't compile with old VS versions.

Ok so I managed to compile the code for vs2008 by commenting out a few asserts and defining nullptr (it turns out it was not a big deal to make...

Just submitted a mini update. The release settings used by premake were quite bad. I changed them manually within Visual Studio with what I typically use for my projects, and...

Replacing DLLs is not enough, no. Support for 4.0 will arrive.... at some point :)

Here's something meanwhile: https://www.youtube.com/watch?v=6dATi4-wb3o&fbclid=IwAR1u9a7xMArK7fpv7yxWa91D1lIPTjyhCGJYB_ZEKJMi98K_BsfiQTnUSJs

Sorry guys I had no time to take care of PEEL last year. I might try to go back to it this year but no promises.

Adding PhysX 4 to the current repository is relatively simple. It's the update to PEEL 2.0 (the framework itself) which is time consuming. The PINT interfaces have changed quite a...