pi
pi
A direct and 1D BlendTree can be used to combine multiple "basic material toggle" animations (e.g. for udim vertex discard) into a single layer, thus reducing layer count and optimizing...
Add compatiblity for CommNet. Currently, it just doesnt show the CommNet thingy at all. But even if it would, it's still necessary to implement correct visualization of CommNet status (signal...
Deletes all vertices affected by a given blendshape from your mesh at build time. Idea sort of comes from https://github.com/euan142/LazyOptimiser, which is MIT, so I also originally based my code...
Hi! We discovered these minor bugs while using a SOFA file with 2 spheres of data, distinguishing between far-field and near-field audio. The distance was not interpolated correctly, since it...