Ian Deane
Ian Deane
I think I will add a GetRotation, SetRotation(Quaternion q) method to the Matrix class. It seems to be a reasonably efficient solution for minimal work.
I added these, but while I was doing it I was wondering if the scaling ability should be removed from the Matrix class. It is more efficient if the rotation...
Does it run in the editor? I will give it a test tomorrow to see if I can reproduce the problem.
I was not able to reproduce the problem. My machine is 64 bit so I have not been able to test 32 bit machines. Do you know if yours is...
I rebuild the OSX plugin this time using the Universal architecture instead of Standard architecture. If you could try it and let me know if it works I would appreciate...
Hi, The setup is similar to adding colliders to rigidbodies in Unity. You need to have a BRigidBody and a BBoxShape on your GameObject. Take a look at the example...
Thanks for the heads up. I will build a 64 version and include that in the project.
Sorry that I have been so slow reviewing these. I am absolutely swampped at the moment at work. Hopefully things should clear up somewhat by the weekend.
I do not have a plan to do this. If I did I think it would change significantly. I would try to make it another Unity Physics alternative like Havok...
It is deterministic on the same hardware using the same version of BulletSharpUnity3D. I think this is about the same as recent versions of PhysX. Have you looked at the...