Derek Anderson

Results 3 comments of Derek Anderson

@yanickrochon according to https://docs.godotengine.org/en/stable/classes/class_animatedtexture.html, > Note: AnimatedTexture doesn't support using [AtlasTexture](https://docs.godotengine.org/en/stable/classes/class_atlastexture.html#class-atlastexture)s. Each frame needs to be a separate [Texture](https://docs.godotengine.org/en/stable/classes/class_texture.html#class-texture).

From some experimentation, it appears to me that: - if positive velocity: - if inputIsBraking and inputGasPedal: - up-key and down-key are both pressed - if inputIsBraking and not inputGasPedal:...

Even an implicit linking by name (world is linked to world_nether) rather than explicit linking (world is linked to spaceworld) would be immensely helpful.