PhaneSchema

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for bullet in bullets: if bullet.y -bullet.radius < goblin.hitbox[1]+ goblin.hitbox[3]and bullet.y+ bullet.radius > goblin.hitbox[1]: if bullet.x + bullet.radius > goblin.hitbox[0] and bullet.x-bullet.radius < goblin.hitbox[0] + goblin.hitbox[2]: goblin.hit() if (goblin.visible): bullets.pop(bullets.index(bullet))...