PeterTh
PeterTh
Yeah, I realize that the zone concept isn't a great fit, that's why I called it "regions" in the title. The use case is that we have a system which...
We currently do use fibers for it, with the implementation I outlined above. It does work, but I see two (surmountable but noteworthy) issues with it for this use case,...
I see. I'm not sure I understand the point about iterating the list of regions -- I feel like the client could keep those in a sorted 1D interval data...
I don't know if it's worth updating, I mean would you really ever use a 6x texture filter and have it be appreciably better than 5x (or even 4x)?
That's annoying. Thanks for making me aware of it.
The latest version I just commited has 64 bit support, but I haven't really tested it yet since I don't have any 64 bit DX9 games. Please try it out...
Hmm, this would need a way to force window sizes. Doable, but not there yet.
Well, since this request was opened a long time ago I actually implemented some texture filtering for DX11. I'd need to backport that to DX9 and make it more general...
Yes, some settings and keybindings are missing from their respective lists. I need to update them, or better yet, generate them from code :P In the meantime, you can find...
I haven't checked that plugin in a long time, the game might have been patched in between. I'll have to investigate if I get to it.