Nebula
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A Persistent fork of Nebula
## Description of changes Adds network contracts to the game, a method of managing group membership and regular/hourly payments to and from network accounts. Because contracts can themselves permit other...
## Description of changes A work in progress PR for merging 515 compatibility and stable fixes into our dev branch. Meant to be merged after we get map stuff sorted...
Massive set of changes to the outreach map, alongside several changes to chargen and etc. * Added a chargen spawn queue. * Moved chargen stuff into a more sensible spot....
### Changes Add tables characters, charactersaves, instances, worldsaves Remove limbo tables, turfs and areas tables. Adds the functionality for multiple world saves, character saves and other types of saved data...
## Description of changes After some looking during the test, I noticed that advanced firearms were way too easy to produce easily and en-mass. This increases their tech levels so...
Provides stuff that's actually relevant, such as textiles, some types of foods, and equipment that is currently unobtainable. ## Description of changes Provides stuff that's actually relevant, such as textiles,...
Organ damage blood volume and etc seems to get reset after loading a save.
#### Description of issue Mining Z-level access areas (hallways and stairs) are generated over on load with cave generation. #### Difference between expected and actual behavior Mining areas set to...
## Description of changes Some very specific parts have things to init before being installed. Like network receivers. And some specific machines need it to be initialized early(air alarms apparently)....
#### Description of issue People's arms become invisible after loading them in a save. They still work as though they had arms, but it looks really weird.  #### Difference...