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A Persistent fork of Nebula

Results 44 Nebula issues
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## Description of changes Adds network contracts to the game, a method of managing group membership and regular/hourly payments to and from network accounts. Because contracts can themselves permit other...

:construction: do not merge

## Description of changes A work in progress PR for merging 515 compatibility and stable fixes into our dev branch. Meant to be merged after we get map stuff sorted...

:beetle: bug
:construction: do not merge
:sweat_drops: port/upstream merge

Massive set of changes to the outreach map, alongside several changes to chargen and etc. * Added a chargen spawn queue. * Moved chargen stuff into a more sensible spot....

:new: enhancement
:construction: do not merge
:rocket: ship/overmap
:milky_way: Map/Map Gen

### Changes Add tables characters, charactersaves, instances, worldsaves Remove limbo tables, turfs and areas tables. Adds the functionality for multiple world saves, character saves and other types of saved data...

:floppy_disk: serialization
:arrows_counterclockwise: needs update

## Description of changes After some looking during the test, I noticed that advanced firearms were way too easy to produce easily and en-mass. This increases their tech levels so...

:gun: Weapons/Combat Related

Provides stuff that's actually relevant, such as textiles, some types of foods, and equipment that is currently unobtainable. ## Description of changes Provides stuff that's actually relevant, such as textiles,...

:new: enhancement
:heavy_dollar_sign: economy
:eggplant: Botany/Plants

Organ damage blood volume and etc seems to get reset after loading a save.

:beetle: bug
:floppy_disk: serialization

#### Description of issue Mining Z-level access areas (hallways and stairs) are generated over on load with cave generation. #### Difference between expected and actual behavior Mining areas set to...

:beetle: bug

## Description of changes Some very specific parts have things to init before being installed. Like network receivers. And some specific machines need it to be initialized early(air alarms apparently)....

:beetle: bug
:floppy_disk: serialization

#### Description of issue People's arms become invisible after loading them in a save. They still work as though they had arms, but it looks really weird. ![image](https://user-images.githubusercontent.com/80235421/222055283-e6affd0b-513d-4e15-a9ae-897efd76a562.png) #### Difference...

:beetle: bug
:floppy_disk: serialization