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Replaces current products in biogenerator with relevant things

Open Crimsonerva opened this issue 2 years ago • 0 comments

Provides stuff that's actually relevant, such as textiles, some types of foods, and equipment that is currently unobtainable.

Description of changes

Provides stuff that's actually relevant, such as textiles, some types of foods, and equipment that is currently unobtainable. There's ample comments about each of the things currently obtainable with the biogenerator included with this commit.

I've added monkey cube subtypes meant for animals, however they currently just produce meat as a substitute until https://github.com/PersistentSS13/Nebula/issues/280 is introduced. There's no current way of producing meat, unless you plan on cannibalizing your friends.

I've added some botanical and apiarist gear to the biogenerator as well. Ideally this would be put into a separate fabricator, but I felt like it was inappropriate to stick it into research. Sticking it in research w/ a separate fabricator might be ideal, but that feels like it should be in another PR entirely.

I chose to forego editing current lists of the biogenerator in the end, and just override it completely. I did this because anything you could be growing and printing en masse without any research definitely needs to be checked for Persistence balance reasons, regardless if another modpack adds stuff to it.

Yes, the new cubes also break ribs and cause internal bleeding.

Violent Meat Cubes

image

Authorship

Myself for the sprites, and code. Credit to @out-of-phaze for the starting point.

Crimsonerva avatar Jan 16 '24 03:01 Crimsonerva