Will Gulian

Results 9 comments of Will Gulian

It needs a note maybe, but this is fairly easy to fix. If you read the file name that actually causes the error, it's lazy_static. if you add lazy_static to...

It's not in util/html.py, I just checked. I'm referring to the one at 1:19 in [this video](https://www.youtube.com/watch?v=3AIpPlzM_qs), and in: ![](https://github.com/NVIDIA/pix2pixHD/raw/master/imgs/city_short.gif) It might not have been published, but I was hoping...

I found this project which could be helpful https://github.com/nerdclub-tfg/signal-bot as well as signal4j which is what that bot uses internally.

> A libsignal client needs to implement four interfaces: IdentityKeyStore, PreKeyStore, SignedPreKeyStore, and SessionStore. These will manage loading and storing of identity, prekeys, signed prekeys, and session state. You need...

This is sort of a shot in the dark, but what if you set `Opcodes.ACC_STRICT` on the classes instead of the methods. According to JLS §15.4: > If a class,...

Why do you need `BodyType`? Player code can only rely on `battlecode/common`, you shouldn't need anything in `battlecode/schema`. As far as polymorphishm goes, `Robotinfo`, `BulletInfo`, and `TreeInfo` all implement `BodyInfo`.

These are really two separate issues. For @revalo's issue: Make sure your code doesn't rely on (even import) any `battlecode` code that isn't in `battlecode/common`. For @omelkonian's issue: To fix...

Because of Kotlin's pretty extensive interop features, the only thing needed to get it working should be allowing kotlin's stdlib packages. I agree with @HalfVoxel though, `Intrinsics` should probably be...

Some things I've found: As it turns out, because Kotlin targets 1.6, it doesn't use `invokedynamic`. It generates inner class wrappers for method and constructor references so `::Random` and `String::equals`....