PavelCibulka

Results 11 comments of PavelCibulka

It feels wrong. There is almost no reason to set taxes to Very low or Low. There is no reason to set taxes to Above normal. You should have taxes...

Jump between None and Very Low and between Moderate and Above Moderate makes other tax levels than None, Moderate, and Slavery unefficient. You will always get more money and growth,...

Yeah #1010 doesn't solve this. It needs more complex changes. I've made test run. And I've been able to set Slavery tax level and build 9 temples on all three...

@mansam I've played original for last time something like 5 years ago. I can see your point. I' would like game mechanics to be same as original too. Problem is,...

I've made some testing of original too. There a lot of things different. - You get only 33% of price when demolishing buildings (50% in open-ig). - You can't sell...

I hope this will get attention. Working with "InlineArray" without collection expresion is very annoying.

There is the same problem in Testing view.

That idea sounds almost like Jason Booth "Better Shaders". He has written compiler that takes parts (shader pieces) and compose, optimize and compile them into one shader. My explenation is...

Regions and Local Functions are much needed in outline. For Regions we can take inspiration in "Outline Map" extension: https://marketplace.visualstudio.com/items?itemName=Gerrnperl.outline-map