Patrick

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Have the same (Timeouts) error on Ubuntu x64 running it with Mono

Any update on this? Since I am running this on a unity game on steam and it's unable to launch. When I remove the files the game runs fine. Overlay...

Same code also crashes on unreal engine games, stacktrace: ``` LoginId:cc28ae384e62e09e5878c79809a5659c EpicAccountId: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000 BusSimulator21_Win64_Shipping BusSimulator21_Win64_Shipping BusSimulator21_Win64_Shipping BusSimulator21_Win64_Shipping BusSimulator21_Win64_Shipping BusSimulator21_Win64_Shipping BusSimulator21_Win64_Shipping BusSimulator21_Win64_Shipping BusSimulator21_Win64_Shipping BusSimulator21_Win64_Shipping kernel32 ntdll ```

So I tried both, the u8 method throws the same error and getting all fields causes also a access violation writing location. Within the GetFields method ```cpp return reinterpret_cast(Functions.m_ClassGetFields)(m_pClass, m_pIterator);...

Alright with a quick test on a different game I found the issue. It seems like ```cpp Unity::CComponent* playerInstance = Unity::Object::FindObjectOfType("Player"); ``` returns an incorrect pointer. If I look at...

And when I change the type to `Unity::il2cppClass` it does contain the correct name. So I assume the definition of the Unity components are changed so I will look into...

It also seems like the flag "UNITY_VERSION_2022_3_8F1" is an incorrect version I currently have traced it back to Unity 2021.3.27f1

> > Alright with a quick test on a different game I found the issue. It seems like > > ```c++ > > Unity::CComponent* playerInstance = Unity::Object::FindObjectOfType("Player"); > > ```...

> > It also seems like the flag "UNITY_VERSION_2022_3_8F1" is an incorrect version I currently have traced it back to Unity 2021.3.27f1 > > this flag is used for unity...

> also, own thread is not recommended, its very unstable and randomly crashes. use https://sneakyevil.gitbook.io/il2cpp-resolver/callback/onupdate for instead Also tried this without any luck