SMAPI
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The modding API for Stardew Valley.
**Split screen games crash on event end** When playing local co-op (split screen) with two controllers the game crashes after returning home from any event (e.g. Flower Dance, Luau). If...
**Expected:** Using `ItemGroup` `ContentPacks`, including a CP project in the same solution would copy both C# and CP components to a parent folder when the C# project is built, ignoring...
 I downloaded the developer version of SMAPI and searched through the folders, but it's not there. I'd appreciate your help
I'm having an error that I just can't fix. I don't know how to put an error log here, but I have a screenshot of the error. If anyone knows...
This change allows the image source of a tilesheet in a mod-loaded map to climb up a single directory in order to load the tilesheet relative to the game's root...
TODO: do some extra checks to ensure that this optimization doesn't have negative side effects with the proposed optimization in Content Patcher. Notes: The before/after include extra instrumentation that did...
TODO: Add an off switch for content pack authors or have mods like Content Patcher invoke a method to clear the cache Before: https://smapi.io/log/d9c4b827f28242928f2a8aff9512a5ee  https://smapi.io/json/none/1852f5afb3d9464a86e44ffa62e29287 After: https://smapi.io/log/83897c04742e471a872a39b487bc1273  https://smapi.io/json/none/3b30032ffeed425cb02fd878308d51e1
In the future, is it possible to load mods by passing in a list of manifest paths or a file containing a list of manifests through the command line? such...
This aims to add a new `PatchMode` called `PatchMode.Mask` that will subtract the alpha of the source image from the target image. This can be used to easily make pixels...
**Describe the bug** The mod is not being loaded by SMAPI. The SMAPI log indicates that the mod's DLL file could not be loaded. This issue appears to be specifically...