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Offline build planner for Path of Exile.

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### Check version - [X] I'm running the latest version of Path of Building and I've verified this by checking the [changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CHANGELOG.md) ### Check for duplicates - [X] I've checked...

bug

Fixes #7764 ### Description of the problem being solved: Strength of Blood Physical Damage Reduction was applying even if not leeching / having no leech sources. ### Steps taken to...

Fixes # . ### Description of the problem being solved: Makes it easier to see what affects bleed/poison/ignite duration ### Steps taken to verify a working solution: - - -...

enhancement
user-interface

Draft release of 2.43.0. Edits will be made as necessary to prepare the codebase for release.

Built ontop of #6809, merge that one first Only the last commit is unique at the moment adds support for enemy damaging ailments, either if the enemy has a chance...

enhancement

- Chance to bleed was not applied - Bleed stacks and stack potential was overwritten with incorrect values at times - Bleed stack potential was incorrectly applied to per-stack bleed...

enhancement

### Check for duplicates - [X] I've checked for duplicate open **and closed** issues by using the search function of the [issue tracker](https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues?q=is%3Aissue) ### What platform are you running Path...

enhancement

### Check version - [X] I'm running the latest version of Path of Building and I've verified this by checking the [changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CHANGELOG.md) ### Check for duplicates - [X] I've checked...

bug: calculation

### Check version - [X] I'm running the latest version of Path of Building and I've verified this by checking the [changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CHANGELOG.md) ### Check for duplicates - [X] I've checked...

bug
crash

Fixes # . ### Description of the problem being solved: Often it becomes hard to differentiate skills as everything is packed together And often long names becomes cut off This...

user-interface