Amber Burton
Amber Burton
I only just went to report this same issue, Ive experienced on every single version of Godot 4 that ive used... grabbing them from the precompiled area the alpha pages...
Oof... even using the build script on github STILL makes the same complaint lmao
it exclusively errors for the core in the oglft.h file (subprojects) if that is useful info... Doesn't look like something im going to be able to get past unless i...
Oof... Now it just complains the deployment target is invalid and requires osx 10.7 (despite it clearly being listed in the ldflags export)
Note i tried doing a command as well i found on the net export MACOSX_DEPLOYMENT_TARGET=10.7 and it made no difference.... EDIT: Rip, found some lines in the make file setting...
> Not sure I understand your latest comment, @Jj0YzL5nvJ, but the makefiles you linked to all work for me on OSX. Yes, m64p is downstream, but my understanding is that...
Lol im still tryna get the binaries produced to actually run still... Havent had success with that just yet, but i come from linux and have a good idea how...
Oof, core seems to die as soon as it invokes anything related to sdl
o.o how did we go about changing the directory the dependencies are expected in? all of myne target the system files (think that may be part of why it wont...
Yes xD brew was the first thing installed on the machine