Panos Karabelas
Panos Karabelas
Indeed there must be (v0.31 most likely) 👍
I might be able to squeeze it into v0.31 but I can't tell for sure right now. However, cloth simulation is part of the physics subsystem (Bullet) and it's easy...
Just the Visual Studio IDE, for both the engine's runtime and the editor (ImGui). If it's of any help, when I first started, I had a look at tutorials like...
No worries. Global illumination is listed in the roadmap as well, everything will happen.
Multiple reasons, ImGui is: - MIT licensed, which one of the most permissive licenses. - Fast to develop with, I can have a window with some stuff in it, in...
Hi OdysseyCreations, This issue is titled "Subsurface Scattering", has a "rendering" label and is also pretty full with requests. Your question belongs to a different issue as it's related to...
Well well well, welcome back OdysseyCreations, or should I say rikseth? 😄 I googled what you googled and [this](https://en.wikipedia.org/wiki/PlayStation_4_system_software) is the first result that comes up. I understand you are...
At some point it will happen too. I can't tell you when though as there are some high priority tasks that need to be done, like Vulkan, DX12 and lot's...
What do you mean by Blender support ? I don't a have a lot of experience with it so any info would be helpful.
Closing as no definition of blender support has been provided