Pablo Herrera

Results 46 issues of Pablo Herrera

This is a PoC implementation of a fix for #2835 The idea is that on join event (on the main thread) we set the UserConnection in the ConnectionManager, this means...

Uses the local queue system in #17 to make the `/msg` command to work

Adds a local queue system, to be able to allow the local service implementations to send Messages to the server

Currently max build height prevents block placing but does not prevent breaking, or using (eg: placing boats). It would be nice to support such things in a similar way to...

feature
good first issue

This is an issue for ideas that could be implemented into pgm in the form of kits, even though they really stretch the definition of what *kit* is supposed to...

feature
discussion

This is a discussion aimed at cores and destroyables after #995, in PGM up until now those objectives have always appeared under the team that has to attach such objective,...

help wanted
discussion

This is something that pgm has lacked for long, essentially arbitrary variables that can be set and modified/kept track of, they should allow for more complex gamemodes to be made...

feature
help wanted
discussion

``` [05:20:41 INFO]: Juanno issued server command: /cycle 0 highlands [05:20:41 INFO]: neeq issued server command: /recycle -f 0 [05:20:41 INFO]: Preparing start region for level 1 (Seed: 7747584871415784136) [05:20:41...

bug

Currently large destroyables suffer of some unneeded lag due to a few causes: Each destroyed block is checked up to 6 times against each destroyable, there are 2 event handlers...

refactor
discussion

Since the adventure refactor, the unready bar no longer has the functionality of counting down if the unready reason persists, the server isn't empty, and autostart is enabled

bug
reintroduce