Pablo Herrera
Pablo Herrera
This is a PoC implementation of a fix for #2835 The idea is that on join event (on the main thread) we set the UserConnection in the ConnectionManager, this means...
Uses the local queue system in #17 to make the `/msg` command to work
Adds a local queue system, to be able to allow the local service implementations to send Messages to the server
Currently max build height prevents block placing but does not prevent breaking, or using (eg: placing boats). It would be nice to support such things in a similar way to...
This is an issue for ideas that could be implemented into pgm in the form of kits, even though they really stretch the definition of what *kit* is supposed to...
This is a discussion aimed at cores and destroyables after #995, in PGM up until now those objectives have always appeared under the team that has to attach such objective,...
This is something that pgm has lacked for long, essentially arbitrary variables that can be set and modified/kept track of, they should allow for more complex gamemodes to be made...
``` [05:20:41 INFO]: Juanno issued server command: /cycle 0 highlands [05:20:41 INFO]: neeq issued server command: /recycle -f 0 [05:20:41 INFO]: Preparing start region for level 1 (Seed: 7747584871415784136) [05:20:41...
Currently large destroyables suffer of some unneeded lag due to a few causes: Each destroyed block is checked up to 6 times against each destroyable, there are 2 event handlers...
Since the adventure refactor, the unready bar no longer has the functionality of counting down if the unready reason persists, the server isn't empty, and autostart is enabled