Paul Mauviel

Results 8 comments of Paul Mauviel

I'll take a look a little later today or tomorrow. Was setting it up on a coworker's box for her to try out and it wasn't redirecting properly. For now...

This bug affects our project as well. The comment https://github.com/microsoft/monaco-editor/issues/3035#issuecomment-1165455990 makes everything work as intended as well.

Just thought I'd come in here and share that I'm getting the same error as @pavelk0508, it's quite annoying. I can't even seem to get the application to close nicely...

I've solved issue #1, found the EnableBackgroundTracking on leapcontroller; though I can't get it to work properly on BeginPlay or in Constructor. I have to stick it in my Tick...

Nope, they stay visible no matter what I do. It's quite perplexing. I've taken a look through the blueprints and can't seem to find the root cause. =/

Yeah, I just built a packaged game with the base blueprint and experienced the same behaviour (incase it was something wonky going on with my custom character) Definitely something fishy...

Oh, on a related note(to #1); it seems that leapmotion background tracking crashes unreal engine after a few minutes. Read access violation error of some sort though I dont have...

4.12.4 and using the plugin included with the engine. Is that one woefully out of date?