Overvault

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@BearDooks I should have attached a snipped before, I've changed my script a lot of times since then. Sorry for that!

Local notifications work fine in 3.5.1, push never worked for me.

> Related to #61929. > > Are you using an official engine build in both 3.x and 4.0.beta (i.e. with the same optimizations)? Yes

Still slow in beta13 ![image](https://user-images.githubusercontent.com/96829602/213405298-8732c4fa-d1c5-4c00-bc8d-424177cb5245.png)

4.0.1 (stable) ![image](https://user-images.githubusercontent.com/96829602/227569980-7007b003-2a6a-46ec-ac8d-c014483f7a2e.png)

@Calinou I don't have a compile environment set up, but @Riteo 's comment made me think that I can benchmark different kind of nodes and look at the results. This...

@Calinou I hope I did it right Here are the [results](https://github.com/godotengine/godot/files/11072413/capture.csv) but I don't know how to read them I've used the `godot-4.0-editor-debug-windows-msvc2022` build

4.1-beta1 ![image](https://github.com/godotengine/godot/assets/96829602/01746bbf-2d89-4202-90ae-156aa874a37b)

4.1-stable (still the same exact hardware and configuration) ![image](https://github.com/godotengine/godot/assets/96829602/7a1d92b3-2a58-4d6f-af3a-a05266308d5e)

4.2.beta1 ![image](https://github.com/godotengine/godot/assets/96829602/980d481d-d5c0-4028-996c-b19e031e0eb5)