OOGL
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Object-oriented C++ wrapper for OpenGL.
hi, i have encountered a problem : i write the following code the **close antialias** effect: ``` GL::Context& gl = window.GetContext(32, 24, 8, 0); ``` and 0 represent antialias is...
``` #include #include #include #include int main(void) { } ``` **Is okay but i can't do it like that because my libraries need GL namespace and putting include statement above...
I have the ShadowMapping sample running on my Surface Laptop Windows 10 64 via Visual Studio linking to OpenGL32.lib for x86 Debug. Initially the depth test of "if ( lightDepth...
It seems the library does not check if the object is belong to the context. GL::Context& gl = window.GetContext(); GL::VertexBuffer vbo(vertices, sizeof(vertices), GL::BufferUsage::StaticDraw); GL::VertexArray vao; vao.BindAttribute(program.GetAttribute("position"), vbo, GL::Type::Float, 2, 0,...
I'm trying to use SDL2 with OOGL and I've copied the relevant parts of the triangle sample. It gives a segmentation fault at the first call to create the vertex...
The current libpng is 1.2, which is out of date. When doing an experimental CMake port, my system's libpng was found incompatible with the bundled one. This may cause trouble...
Hi! **Thank you for your project!** The question is super easy: did you think about moving to the CMake build system? As I can see, this project doesn't look like...
Is Tessellation shaders supported?