OutRunner
OutRunner
Could this be the same issue that Ninja Gaiden Black has? [https://github.com/mborgerson/xemu/issues/991](https://github.com/mborgerson/xemu/issues/991)
I think it's the same issue in Ninja Gaiden Black as well (https://github.com/mborgerson/xemu/issues/453). Certain transparency effects cause frame rate drops.
I quickly tried the environment variable thing last night and it didn’t work for me, but there’s a chance I did something wrong. When I ran the source command to...
I just tried the latter and it didn’t seem to work for me, the menus were still black with some text visible. This is what I used, does anything look...
JSRF is OK for me on Steam Deck too. Ninja Gaiden Black still has the heavy slowdowns so I guess it’s a different issue.
@HappehLemons yeah it does seem so. The moves where Ryu leaves behind transparent echoes of himself and the times when dead enemies “dissolve” bloodily still have a lot of slowdown...
Yeah, I've been meaning to thank you for this build too @pas-de-2. Interestingly it runs NGB much better than the native port on Steam Deck, where certain transparency effects can...
I don't know if should submit this as a separate enhancement request, but would it be possible to add turbo-fire to the possible button mappings? So for example in Contra,...
Yeah +1 for this. I've got a relatively meagre 22 files to import and it's a bit of a pain.