Oschowa
Oschowa
@ChazyTheBest So i downloaded the game with the battle.net app, but i can't figure out how to actually launch the game. Running either `x86_64/Warcraft III.exe` or `Warcraft III Public Test...
Monster Hunter Rise doesn't support FSR natively. But either way this has nothing to do with vkd3d-proton and official proton builds don't support the FSR hack. For support with this...
Low performance with vkd3d-proton on windows AMD vulkan drivers - and also AMDVLK on Linux - is expected and there is nothing that can be done for now. For good...
Probably worth retesting this on master, there were a bunch of dxil fixes since the last report here.
It's a long standing driver bug specific to GCN2 AMD GPUs: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5147 It works fine on other hardware. You can try RADV_DEBUG=nohiz as a workaround.
Monster Hunter: Rise saw large improvements recently with the descriptor copy optimizations (90 -> 100 fps) and there are even more gains with the descriptor punchthrough path (100 -> 110...
[DEATH STRANDING](https://store.steampowered.com/app/1190460/DEATH_STRANDING/) is also a good candidate to look into, it's usually cpu-bound with descriptor copies high in perf top, especially in later areas, but even right after starting the...
It's because Intel doesn't support sparse residency on linux, which is required for D3D12 feature level 12_0. See https://gitlab.freedesktop.org/mesa/mesa/-/issues/5003
Yes, not using vkd3d-proton and using native d3d12 instead.
Seems to work fine on AMD, RADV 6700XT 