Results 13 comments of OsOmE1

These issues were fixed after the latest release was posted. So the latest release/NuGet package don't have these changes. If you want to use the latest changes [clone and build...

Please use google next time before commenting. But you want to remove your existing NuGet package, build from source and [add a project reference](https://stackoverflow.com/questions/12992286/how-to-add-a-dll-reference-to-a-project-in-visual-studio).

![image](https://user-images.githubusercontent.com/35796520/117530875-dc171480-afdf-11eb-874f-4e18c411188c.png) Make sure to check the appropriate boxes in the Namespaces section

You'd want to select c++ scaffolding instead as that generates files that contains pointers to classes and methods. These are located in the appdata folder eg. `appdata/il2cpp-types-ptr.h`

I'm personally not really experienced with external trainers but what you could do is look at il2cpp-method-ptr.h and get method pointers and then use those methods to either hook MonoBehaviour::Update/FixedUpdate...

You might want to read up on using Capstone first. But what this looks like `ins.Details.Operands[0]` does not have the Immediate attribute because it's of type Memory so before trying...

As I said read up on Capstone and x86 reverse engineering I don't know what game you're working with and I'm not gonna reverse engineer it for you either.

First off I'd like to say that this project is not really functional right now although I do plan on fixing it in the future. But yeah in my experience...

Can you try to recreate it using the debug version and post your logs here?

Hi, thanks for your feedback I've been meaning to look into it as Il2CppInspector is not receiving as frequent updates, I might switch to LibCpp2Il. I also need to fix...